- It is a style of digital art drawn at pixel level. The pixels are usually enlarged to give it that retro appearance.
- 2D and 3D sprites are made up of computerized dots that are known as pixels.
Concept Art (Characters, Weapons, Vehicles, Environment):
Concept Artists do what their title says, for example; they will take an
idea from a game for instance; a weapon, vehicle, character or even
the enemy and they will sketch it out and colour it so it looks good in
all angles that it has been drawn at.
Texture Art:
Texture Art is more or less what the surface of something may feel like.
When textures are being created and put into the game, they design
them to look realistic and believable.
Background Graphics (Walls, Forests, Clouds):
A really good example of background graphics is the famous Super
Mario games. It was mainly the older generation of the Super Mario
games because they are 2D based and consisted of a moving background
and also was designed to follow the artistic style of the game and also
the mood that each level contained.
In-game Interface:
This particular HUD menu is from the game, Dead Space.
In video games, there is something called a HUD (Head Up Display)
and this can display the following things:-
- Health / Armour
- Lives
- Time
- Weapons / Ammunition
- Capabilities
- Menus]
- Game Progression
- Mini-map
- Speedometer
- Context-sensitive Information (Only shows when it's important)
- Crosshair / Cursor
Print Media Art (Game Packaging, Box Cover, Manual, Label, Poster):
This is basically the packaging of the game including merchandise
such as posters. They are used to promote games and to do this, they
have to use eye catching colours and art that doesn't give too much away
about the game but enough to give you a rough idea what the game is about.
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