Monday, 21 September 2015

Unit 78: Digital Graphics for Computer Games | Computer Game Graphics

Pixel Art (2D Sprites and 3D Isometric Sprites):
  • It is a style of digital art drawn at pixel level. The pixels are usually enlarged to give it that retro appearance.
  • 2D and 3D sprites are made up of computerized dots that are known as pixels.

Concept Art (Characters, Weapons, Vehicles, Environment):
Concept Artists do what their title says, for example; they will take an 
idea from a game for instance; a weapon, vehicle, character or even
the enemy and they will sketch it out and colour it so it looks good in
all angles that it has been drawn at. 

Texture Art: 
















Texture Art is more or less what the surface of something may feel like.
When textures are being created and put into the game, they design
them to look realistic and believable.


Background Graphics (Walls, Forests, Clouds):













A really good example of background graphics is the famous Super
Mario games. It was mainly the older generation of the Super Mario
games because they are 2D based and consisted of a moving background
and also was designed to follow the artistic style of the game and also
the mood that each level contained. 

In-game Interface:
This particular HUD menu is from the game, Dead Space. 

In video games, there is something called a HUD (Head Up Display) 
and this can display the following things:-
  • Health / Armour
  • Lives
  • Time
  • Weapons / Ammunition
  • Capabilities
  • Menus]
  • Game Progression
  • Mini-map
  • Speedometer
  • Context-sensitive Information (Only shows when it's important)
  • Crosshair / Cursor

Print Media Art (Game Packaging, Box Cover, Manual, Label, Poster):

This is basically the packaging of the game including merchandise
such as posters. They are used to promote games and to do this, they
have to use eye catching colours and art that doesn't give too much away
about the game but enough to give you a rough idea what the game is about. 


Unit 78: Digital Graphics for Computer Games | Artistic Styles

Photo-realism:

Photo realism (also known as Hyper-realism or Super-realism) 
originated back in the 1960's. It's almost like a real photograph 
and it only consists of using pens, pencils and even brushes.


Exaggeration:

This sort of style is highly exaggerated and there are many examples
of games that use this style. People that make these games concentrate
on using graphics that are over the top which can make the game seem
like it's not meant to be taken very serious. The Nintendo Wii is famous for
these type of games.

Cel-shading:

Cel-shading is also recognized as toon-shading and it's a type of 
non-photo-realistic design to make computer and console games 
look hand-drawn.

A few examples of these games include the following
  • Borderlands 1 and 2
  • The Walking Dead: Telltale Games Series
  • Grand Theft Auto: Chinatown Wars

Abstraction:
Abstraction can be defined as the opposite to photo-realism because
the objects that are created for this type of game don't resemble to
anything in the real world. They usually consist of unrealistic graphics.

Tuesday, 15 September 2015

Game Journal


Game Journal - Reviewing 10 Games


Grand Theft Auto: V
Grand Theft Auto: V is a third person action-adventure game with an open world. The game does include a first person mode which is only available on PlayStation 4, Xbox One and Computer. The game has a lot to offer with the upgraded graphics and also a better story line than the previous game Grand Theft Auto: IV. The game is set over three characters that have their own individual specialties. Each character has different abilities that range from slowing down time to rampage modes to kill people in the game easier. 


The House of the Dead: Overkill

Need For Speed: The Run


Minecraft


Forza Horizon